Getting the materials isn’t so bad, especially mid or late-game, but it’s tedious to have to grab every single pot and pan when you’re just trying to enjoy a story beat or a shootout. If it had chosen to be a hardcore unforgiving survival game I would have enjoyed it so much more but as-is the hunger and thirst meters were a mistake and could have been consolidated.Īnother big gripe - why does everything need to be crafted? Using a weapon with ammo is a chore, as you’ll need to manually craft ammo to replenish it. Some of its zones are quite complex and worth checking out, but much of the main map you traverse to get to those locations is so barren and lifeless that it doesn’t actually facilitate any of its concepts or push the player along in any meaningful fashion. Is Survive also an adventure game with bits of exploration? Absolutely. I’m used to roguelikes and survival games, but those are often designed with pacing in mind, not packed with survival elements for the sake of it. If I didn’t acquiesce by heading back to base I’d suffer a slow death, erasing all progress since my last save. Very frequently I’d find myself questing out in the wilderness, wanting to press on were it not for my hunger meter dropping. Typically you’ll get “side missions” for food sources on your map and they’ll end up being a few scant deer or sheep, which is enough to load you up for 15 minutes or so. If you require water, you can just use one of the many dirty H20 sources scattered about the game (or the pond right near your base) and clean it with a campfire upgrade not too long after the story’s start.īut food, especially early on in the game, is much tougher to come by. If you waltz into a dust bowl you need oxygen - which can be quickly replenished at a whim with the game’s main currency. You have meters on top of meters on top of meters, and most of them don’t matter outside of hunger. Metal Gear Survive has so much busywork and I can’t understand why the team felt the need to cram in everything they did. But when much of it is either useless or pointless, it adds up. I see what the team was going for, it just comes up short and tries to shove way too many mechanics into one bursting pipeline on top of an attempt to tell a clandestine Metal Gear story. I’ve been playing Metal Gear Survive this past week, and when you take away the (mortal) sins of always-online and microtransactions, which is no small feat, I’m conflicted.
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